Checkers (draughts)

Draughts, 1 or 2 players.

Checkers

Play against
Computer
Who starts

You 12Computer 12

Click a piece, then the square to move to. Jumps are compulsory, and a piece that can keep jumping must. Arrows and Enter work too.

Wins for each level are kept on this device.

Runs in your browser. Nothing uploaded.

How to play checkers

  1. Pick the computer, a level and who starts, or A friend to share the screen. You play green, from the bottom of the board.
  2. Click a piece, then one of the marked squares. Pieces move one square diagonally forward. To capture, jump over an opponent's piece to the empty square behind it.
  3. Jumps are compulsory, and a piece that can keep jumping must. A piece reaching the far row becomes a king and can move backward too. Take every piece or leave your opponent with no moves to win.

Tips for winning more games

  • Keep your back row. While your back row is full, your opponent can’t crown a king. Many players keep two back pieces in place for most of the game.
  • Control the center. Pieces in the middle of the board have more moves and support each other. Pieces on the edges are safe but do little.
  • Trade when you’re ahead. Swapping one piece for one gets better for you the more pieces you’re up. When behind, avoid trades.
  • Use forced jumps. Because captures are compulsory, you can offer a piece to pull an opponent’s piece out of position, then jump two of theirs back.

Checkers has been played in its modern form for centuries. In 2007 a computer program called Chinook proved that perfect play from both sides always ends in a draw.